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Realtime Character — Isaac

Digging deeper into Unreal with a warlock character. Partly inspired by Lost Boys for the overall look, partly inspired by Hereditary for the demonic symbolism (seals of Abys, Befafes, Lucifer, Stygal, and Suluth in all the jewelry). Also taking some influence from Infamous: Second Son for some of the stills.
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This character was:
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Modeled in Maya, ZBrush, Houdini (for the jewelry), and Marvelous Designer
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Rigged, and animated in Maya
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Textured in Substance Painter
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Rendered in Unreal Engine 4

A few stills from the project

A few stills from the project

Animation test (GIF)

Animation test (GIF)

Animation test

Alternate angle

Alternate angle

Hi-res still from the animation test

Hi-res still from the animation test

Turntable GIF

Turntable GIF

Turntable stills

Turntable stills

Turntable video

Alternate turntable GIF

Alternate turntable GIF

Alternate turntable video

Wireframes — for this character, the hair was made using splines

Wireframes — for this character, the hair was made using splines

Some wrinkle map sculpts

Some wrinkle map sculpts

Some more stills — just had a ton of fun exploring realtime lighting

Some more stills — just had a ton of fun exploring realtime lighting

Sculpting, texturing, and lookdev progression. Excuse the wonky cranium in the second image ;)

Sculpting, texturing, and lookdev progression. Excuse the wonky cranium in the second image ;)

Misc stills

Misc stills

Kitbashed some assets from Epic's 'Soul City' pack for a quick background

Kitbashed some assets from Epic's 'Soul City' pack for a quick background

Thanks for stopping by!
More stuff here:
https://www.instagram.com/am_updates_/?hl=en

Thanks for stopping by!
More stuff here:
https://www.instagram.com/am_updates_/?hl=en