An ongoing project to create a fairly high-fidelity character. Here's the current progress! All sculpted and painted manually with ZBrush and Substance Painter. Rigged and animated in Maya.
Screens from the animation test
An example of the node setup for the wrinkle maps.
There are mistakes here that'll be rectified in the next project (i.e. I should be adding maps together using Plus Minus Averages).
Earlier Range-of-Motion Test
Some footage of how the rig works. This one isn't exactly FACS based at the moment. I may change it if the project calls for it, but for now, this should do.
Overall sculpting and painting progression
The early stages of the sculpt
A rough paintover to catch mistakes.
After receiving critique from online forums, the sculpt started to shape up
After painting some flesh tones
Some renders of the painted skin.