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Libana (Realtime Character + Timelapse)

Diving deeper into Unreal Engine 4 with a character! Inspired by 'Blade Runner 2049'. All sculpted and painted by hand in ZBrush and Substance Painter.

The model has a total of 77 blendshapes for facial expressions.

Running in realtime in Unreal Engine 4.

And a little gif!

And a little gif!

The final animation

Sculpting Progression. #4 and #5 are Substance Painter screenshots — rendered in IRay.

Sculpting Progression. #4 and #5 are Substance Painter screenshots — rendered in IRay.

Some blendshapes. 77 shapes were sculpted in total. Screenshot from UE4.

Some blendshapes. 77 shapes were sculpted in total. Screenshot from UE4.

A timelapse of the process along with the final animation